iSpace Apple Vision Pro

Role Duration Tools Methods Design
Designer and Researcher 3 months SwiftUI, Figma, VisionOS Interviews, Online Research Wireframe, SwiftUI

ispace

In my New Media Capstone course, I served as the solo developer and team lead for an Apple Vision Pro app designed to enhance and engage young audiences in space education. Over the course of the semester, I led a multidisciplinary team of four—comprising designers, marketers, and web developers—to craft a compelling narrative and deliver a polished product.

The app, iSpace, enables users to explore information, interact with physics objects, and test their knowledge through quizzes. Aiming to create a fresh and exciting experience, I focused on interactive elements in VR/AR. As a result, the Vision Pro app features physics objects, various skyboxes, and a menu that integrates seamlessly with the 3D elements.

Above, you can see a demo of the final product recorded from a first-person perspective using the newly released (when we worked on this) Apple Vision Pro.

I developed the app using Apple's Xcode and SwiftUI within the VisionOS environment. Since the product had not yet been released when I began development, there were few tutorials available. Despite these challenges, I learned quickly and made significant progress. Once our team finally had access to the headset, I dedicated a lot of time ensuring that our concepts effectively translated into the physical product.

ispace group photo ispace booth

Check out iSpace now on the Apple App Store or download the repository on Git Hub!