iSpace Apple Vision Pro
Role | Duration | Tools | Methods | Design |
---|---|---|---|---|
Designer and Researcher | 3 months | SwiftUI, Figma, VisionOS | Interviews, Online Research | Wireframe, SwiftUI |

In my New Media Capstone course, I served as the solo developer and team lead for an Apple Vision Pro app designed to enhance and engage young audiences in space education. Over the course of the semester, I led a multidisciplinary team of four—comprising designers, marketers, and web developers—to craft a compelling narrative and deliver a polished product.
The app, iSpace, enables users to explore information, interact with physics objects, and test their knowledge through quizzes. Aiming to create a fresh and exciting experience, I focused on interactive elements in VR/AR. As a result, the Vision Pro app features physics objects, various skyboxes, and a menu that integrates seamlessly with the 3D elements.
Above, you can see a demo of the final product recorded from a first-person perspective using the newly released (when we worked on this) Apple Vision Pro.
I developed the app using Apple's Xcode and SwiftUI within the VisionOS environment. Since the product had not yet been released when I began development, there were few tutorials available. Despite these challenges, I learned quickly and made significant progress. Once our team finally had access to the headset, I dedicated a lot of time ensuring that our concepts effectively translated into the physical product.


Check out iSpace now on the Apple App Store or download the repository on Git Hub!